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The Method: Part 1

The writing, editing and scripting process for Samurai of Hyuga went mostly the same way Fatehaven’s did. Choose-your-own-adventures require a unique blend of creative and logical thinking, and a decent one is going to take a serious amount of time. When approaching any quality project with the intent to finish it, a method is required. You don’t have to get it from a book and you definitely don’t have to get it from me,...

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SoH Achievement Guide

For all you min-maxing 100%’ers out there, here’s a guide to help get those tricky achievements. It’s impossible to get them all during a single play-through, so there’s no need to stress over them too much. I made many of these achievements to motivate players to pick less popular choices, as well as rewarding them for paying attention. Warning: spoilers ahead! Best Dumplings in Yamato In chapter 1, Kin Oyama asks a request from...

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Samurai of Hyuga Released!

Samurai of Hyuga has been released! Check out it’s page here! At the risk of getting introspective, I want to go into why I created SoH in the first place. My main hope and goal is that it feels unlike any interactive story you’ve played before. I want it to hit you deeper and touch depths nothing in this genre has quite been able to reach. I threw out a few conventions and put...

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Justify Your Choices

Every choice a player makes (aside from obviously incorrect ones) should be justified by you as an author in some way. Whether it’s an “ah, of course!” or even just a figurative pat on the back–letting them know they made a good choice is always a good thing. Don’t just do what the player wants to do, make them feel good for doing it! Think of what ideas were going through their head, their...

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Samurai of Hyuga Demo

The demo version for my newest interactive adventure is here! Samurai of Hyuga is a brutal, heart-pounding interactive tale. Prepare to enter the land of silk and steel, where fantasy clashes against grim reality, and where the good guys don’t always win in the end. It’s a harsh world with tough choices at every turn. Good thing you’re the toughest ronin around. This demo contains the first four chapters of the story. They are...

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What’s in a name?

In interactive fiction, the protagonist name choice (if it exists) is often a no-brainer. You’ll be shown your gender-appropriate variations of “David” and “Joseph” and “William”, and you’ll probably opt to “enter your own name”. How can we make this choice more meaningful? How can pre-generated names not only have some appeal, but give off information as well? Here are the name choices for my upcoming game: Male Names Akio (昭雄). A name which...

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Your first ronin in SoH, is he/she Impulsive or Calculated?

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