The vast majority of the edits for Fatehaven were not scripting errors or pronoun mistakes. They weren’t second-person perspective missteps either, though I did grow tired of writing “You”! No, they were problems with present tense. Specifically, I naturally wrote in the past. It was a tendency that was hard to avoid even 100k words into the tale. The Wheel of Time, A Game of Thrones, Harry Potter—the books I’ve read and have been...
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Wisdom, Charisma, Dexterity. Using numbers to identify our strengths and weaknesses has been around for decades in roleplaying games. Stats in interactive fiction however, is a more recent invention. The choose-your-own-adventure books of the 80s and 90s faced limitations that their current digital counterparts no longer have. And with great power comes, well, lots of choices. With a story written in choicescript or any programming language, you can store variables and test them, create...
Writing is about learning to pay attention and to communicate what is going on. Now, if you ask me, what’s going on is that we’re all up to here in it, and probably the most important thing is what we not yell at one another. Otherwise we’d all just be barking away like Pekingese: “Ah! Stuck in the shit! And it’s your fault, you did this…” Writing involves seeing people suffer and, as Robert...
With the latest version released to Google Play and the App Market, I wanted to write on how this particular visual novel has changed and progressed during the years. Between a face-lift and massive code overhauls, the whimsical adventure of Captain Rousseau remains the same. While the writing is outdated compared to my newer works, I hope you are still able to find it as an enjoyable interactive read. Azorus IV was the first...
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