The fifth book in the series is as epic as they come, with plenty of heart wrenching moments to be had. But amidst all the humor, danger, and tragedy going on, getting a high attunement score has never been easier.
Shortly after the story begins, your stats become meters. Your goal is to fill each of them up by selecting the choices that reflect that particular stat. While they have different names, they operate much the same way as before:
Impulsive/Deranged vs Calculated/Ruthless
Perverted/Indecent vs Chivalrous/Apathetic
Charming/Scathing vs Stoic/Heartless
Drifter/Distant vs Protective/Possessive
Brutal/Vicious vs Finesse/Unethical
As an example: when given three choices, one will likely be more Deranged (Impulsive), one will be neutral, and another will be Ruthless (Calculated). After a certain event in the story occurs, this stat will return to normal and how much your meter was filled is added to your final attunement.
*Note: Text Input Mode must be selected for text input achievements.
Out of Hell
At the start of the game, load in a character from Book 4.
Polite Company
In chapter 1, don’t select any options that make fun of Jukoni/Juni’s weight.
Pearly Whites
In chapter 2, use your teeth during your encounter with the Silent Lady, then again with the Equalist.
Handicap Hoax
In chapter 3, do nothing to the two guards nor to Jukoni/Juni at the tavern.
Orator
In chapter 3, go with the Equalists. Give the same type of speech you gave in Book 4 (it’s mentioned in the Book 4 recap section at the start).
Bar None
In chapter 3, go with the Equalists. The name of the bartender is Eguchi.
In the Black
In chapter 3, go with the Uesugi. Assume they are wearing black because of somebody’s funeral.
Honest to Goodness
In chapter 3, go with the Uesugi. Tell the truth when asked by the older samurai.
Members Only
In chapter 4, make sure you picked the Equalists in chapter 3. When asked about the red sandals, mention how they were likely used to identify fellow cultists.
Allies & Enemies
In chapter 4, if you picked the Equalists in chapter 3, choose to fight alone. If you picked the Uesugi, ask for support.
Secret Stash*
In chapter 4, type ‘column’ when searching for Sensei’s secret stash.
A Horse, of Course
In chapter 5, the name of Kohaku’s horse is Tatsuya.
Physicist
In chapter 6, decide that the kid must be behind where you landed.
Special Move
In chapter 6, when up against the pack of wolves, choose the Strike of Non-Stop.
Lupine Lure
In chapter 6, when deciding what stance to use against the wolves, choose arms forward, weapons pointing outward ( \o/ ).
Farmer’s Daughter*
In chapter 7, type ‘Kuniko’ when asked for the name of who made your Tanimura Champions jacket.
Consistent Commentary
In chapter 7, when replying to Kohaku’s question about whether you’re seeing anybody, give the same reply you gave in Book 3 (it’s mentioned in the Book 3 recap section at the start).
Before Beauty
In chapter 8, mention the doctor’s age being vitally important.
Secret Weapon*
In chapter 8, type ‘gunpowder’ when asked about what’s in the wagons.
Saddle Up
In chapter 9, remember that Hatch’s spirit animal is the Yonaguni pony.
Educated
In chapter 9, the symbol for ‘san’ (three) is 三. It’s the third option.
Pick Your Poison
In chapter 10, recall that the poison dart was spiked with Tiger Snake venom.
Wise Words
In chapter 10, when prompted for what to get at the bar, type (or select) ‘nothing’.
The Lioness
In chapter 11, the actual name of the Lioness is Sakiko.
Paper Trail
In chapter 11, decide to check the yellowness of the papers to narrow your search.
Doctor’s Visit
In chapter 11, choose that the patients faked their illnesses to get their hands on pain medication.
Skeleton Closet
In chapter 11, recall what you did when inside Ume-Ume’s closet back in Book 1 (in the Book 1 recap section, if she left her home, it means you went out and helped her. Otherwise, you opted not to do anything.)
Brevity
In chapter 13, when confronted by the Shinsengumi, let Nishi reply.
Ronin Tricks
In chapter 13, Perverted ronin should use the Deviant’s Due attack. Chivalrous ronin should use the Gallant Guard.
A New Chapter
In chapter 14, when in battle against the bandit Yasu, an Unethical (Finesse) ronin should fight quickly and efficiently. Vicious (Brutal) ronin should fight as bloody as possible.
Personal Desires
In chapter 14, when asked what it is you want, reply that you don’t know.
Onstage Drama
In chapter 14, give the same reply you gave to the kid back in Book 1 in the abandoned kabuki theater (this isn’t actually in the recap section…good luck, achievement hunters!)
Sacrificial Lamb
In chapter 15, select the dialogue choices that mention someone getting sacrificed.
Fan of Habit
In chapter 16, ask Tosh what happened to their nun/priest outfit.
It’s a…
In chapter 16, when investigating the trap, mention that the lack of bait is suspicious.
Interior Designer
In chapter 17, when investigating the Shepherd’s bedroom, select that the bed seems most out of place.
Chorus Chaos
In chapter 17, while in the choir, an Impulsive ronin should sing. Calculated ronin should find an excuse not to.
Mother of God
In chapter 17, recall that Mother Mari’s real name is actually Kanna-san.
Crossed
In chapter 18, when speaking with Tosh, mention that they “sound like one of the sisters” and ask if they’re going to put you “up on a cross, too?”
Sisterly Support
In chapter 19, bring either Sister Eriza or Sister Hana’s group with you. When trying to calm the child down, ask the sister for help.
Angle of Attack
In chapter 19, when chopping down the giant cross, choose the backslash symbol (\).
Blind Faith
In chapter 19, when chopping down the giant cross, use the Strike of Non-Action technique.
Parting Gift
In chapter 21, when looking for something to tie the two of you together with, type or select ‘rope’.
Inner Voice
In chapter 21, you are given three chances to type (or select) a character’s name for advice. The three pieces of advice are to run, fight, or trust Goro. For the achievement, you must unlock all three. The following is a list of characters and the advice they give:
RUN
Ige, Nishi, Hatch, Daisuke/Keiko, Momoko
FIGHT
Junko/Jun, Sensei, Kuniko, Jukoni/Juni
TRUST
Toshie/Toshio, Masami/Masashi, Borgia, Basho, Kiyoshi
Why Walk
In chapter 21, when asked to focus on a body part, target the legs.
Who to Blame
In chapter 22, when asked who to blame for the attack on Sanctuary Hill, blame yourself.
Hunter’s Mark
In chapter 22, when shooting the deer, aim behind the front leg.
Whiff of Death
In chapter 23, recall that your first encounter with the sleazy version of yourself was on the back of a wagon filled with crap.
Sanguine Solution*
In chapter 23, type ‘blood’ when trying to figure out what the magical barrier resists.
Chaperone
In chapter 24, stop Masami/Masashi from raising their hand in class. Then, intervene on the rooftop.
A New You
You’ve managed to survive it all! While you may look a little different…congratulations on finishing the game!
Thank you so much for this helpful guide! I’m only reading up to chapter 6 and already cried several times, especially when (spoiler alert for anyone who hasn’t read to this part) Basho recited his last haiku :'( Just when I finally decided to consider him an ally, a friend… So I guess… there’s no way we can actually save him, right?
in chapter 11 you need a word, about bones and head, does anyone know the answer?
Sorry for the late reply. Typing in horn should work!